Start playing / NARINIG MO BA?

Day 1 walkthrough: four orders and the Day 2 transition

A recorded desktop route through Junjun, Lucia, Axel and Layla, with item locations, observed prices, Lucia’s change and the actual transition to Day 2.

Playtest and editorial update

Quick answer

How do you play Narinig Mo Ba?

Follow the customer’s request, find the matching goods, check the total and payment, return any change and finish the conversation. Treat the sari-sari store routine and the dialogue as one experience. This is a story-led Filipino psychological horror game, so the cozy setting does not describe the whole tone.

Recorded on 6 October 2026 in the official HTML5 game, desktop Chromium 151 with a mouse. The completed route served Junjun, Lucia, Axel and Layla and reached the explicit DAY 2 card. No version number was visible in the menu. This is one observed Day 1 route, not a test of every dialogue branch, later day, ending, phone control or save recovery. Amounts and locations below refer to these recorded sessions.

Before you start

Open the developer’s itch.io page through the official link. This website is a reading companion and does not host the game. Keep this guide in a separate tab so you can consult a single task without losing your place. Set a comfortable volume: the friendly shop setting is part of a psychological horror game. Take breaks if the atmosphere becomes uncomfortable.

Find the real Run game button

On the developer’s itch.io page, find the game banner and the Run game button beneath it. The screenshot below is a reference image, not a playable window. Use the source link below the picture to open the actual page, then press Run game there and wait for loading. Support This Game is a separate support link; it is not the launch button.

Official itch.io game page with the Run game button below the banner
Browser screenshot · 2026-09-19 · Official page, not an in-game shop view. Game artwork belongs to its creators.Open full-size screenshot · Screenshot source ↗

Mouse actions used in the completed route

  • Move the pointer to an edge to pan: up for hanging sachets, left for shelves, right for the refrigerator and down for the till. Move back to the center to stop. Finish an open dialogue choice before trying to change the view.
  • Left-click an item to take it. Repeated clicks on the same product add to its quantity; this was used for the two noodle packets and ten candies. Return to the front and left-click the central serving opening to hand it over.
  • At the front, hold the right mouse button while carrying the item to see its unit price. The recorded prices were coffee ₱10, orange noodles ₱9, corned beef ₱40, mint candy ₱1 and beer ₱130. A direct shelf click did not provide a readable price in the recorded attempt.
  • To store received cash, carry it down to the till and hold left-click over the matching denomination. For change, collect and deliver one denomination before collecting another. Lucia’s completed change was two ₱20 coins, followed by two ₱1 coins.
  • Continue the conversation as well as delivering the goods. In the recorded session, placing goods while dialogue was still active did not immediately show checkout.

The four Day 1 customers in this route

  1. Junjun — one coffee stick. Finish the dialogue choices, look above the front counter and take the narrow red coffee stick between the blue Zesty and green Skibidi packets. The held item showed ₱10. Hand it over, continue the conversation and collect the observed ₱10 coin. This route asked about the earlier debt, then forgave it; the debt amount mentioned in dialogue is not the coffee’s unit price.
  2. Lucia — two orange noodles and one corned-beef can. Take the two orange packets from the lower row of the left shelf and the yellow-and-blue can from the right end of its middle row. The prices were ₱9 × 2 + ₱40 = ₱58. Finish the conversation until payment of ₱100 and cost ₱58 are displayed. Store the received cash, then give ₱20 + ₱20 followed by ₱1 + ₱1. The amount prompt disappeared and Lucia thanked the shopkeeper.
  3. Axel — ten mint candies. Use the blue candy jar at the far right of the front counter. Take ten of the matching blue-wrapped candies; the order panel showed ×10 and the held candy’s unit price was ₱1. Deliver them and continue until Axel says “Thank you po!”. No readable paid/cost display or change prompt was verified for this order.
  4. Layla — one beer bottle. Pan right to the refrigerator. The red-label beer is on the bottom shelf of the left refrigerator compartment. Take one, return to the front, check the observed ₱130 unit price and deliver it. Continue the dialogue until “Salamat po...”. A paid/cost display was not verified; the price does not establish what Layla paid.

Use the item-location guide for the shelf and refrigerator views, and the Lucia checkout record for the cash sequence.

How this run moved from Day 1 to Day 2

After Layla’s thank-you, one click advanced the dialogue. Waiting without another input produced a black DAY 2 card, followed by Junjun’s next-day appearance. No separate end-day key was used. This confirms the end of this Day 1 route; it is not a walkthrough of Day 2 or the whole game.

The official game displaying a black DAY 2 transition card
Actual DAY 2 card after Layla’s final dialogue; this is the recorded completion marker for the Day 1 route. Desktop gameplay capture, 6 October 2026. Game and artwork copyright belongs to Sealog Studios and the original creators.View original capture · Official game source ↗

If goods are delivered but the customer stays

First finish the current line and any visible choice. In Lucia’s run, the payment display appeared only after the remaining conversation was advanced. Then check the goods, quantity and the visible payment/change prompt. Axel and Layla advanced after their delivery and dialogue without a verified change prompt. Do not add an invented payment step simply because another customer required it.

The choices recorded, and what they do not prove

This route asked Junjun about debt and then forgave it; agreed to Lucia’s request and later declined to judge the people discussed; advised Axel to eat more healthily; and asked Layla who would drink the beer before continuing the remaining replies. These choices identify the recorded route. Reaching Day 2 does not prove that they are optimal or that other choices cannot reach it.

No ending count, complete choice-to-ending map or save restoration was tested. Distinguish the current speaker from people mentioned in conversation, and record exact choices if you compare a later replay.

Sources and recorded scope

Official browser game operated on 6 October 2026. The preserved session includes the four customers, price inspections, Lucia’s checkout, the DAY 2 card and the next-day arrival. Selected original screenshots illustrate these actions; no game executable, installer or resource package is distributed here.

Source and editorial policy
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