Is this the full release?
The publisher’s September announcement calls the itch.io build a demo and announces a November 10 launch for the full release. Plans can change; check that announcement before treating the demo as the finished game.
What is the main progression loop?
Open packs for heroes and spells, defend the tower, then spend earned Mastery on upgrades. The publisher says chapter bosses unlock further packs and challenges. Exact drop rates and optimal builds are not verified here.
Who develops the game?
The publisher identifies zup games, founded by Brazilian developer Jordy Adan, as the developer, and Funday Games as publisher. The itch.io account name alone should not be used to infer the game’s country of origin.
One upgrade stays locked after I finish the demo. Is that a bug?
Earlier version · check your buildJordy answered an early-demo report: one upgrade required something unavailable in that demo. This explains that historical case, not every lock in the updated demo.
- Check the current upgrade’s prerequisite and the latest demo announcement.
- Do not erase progress to remove a lock. If the displayed prerequisite is met, report the upgrade name, chapter and build instead.
itch.io ↗ · funday-games.itch.io ↗
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Packs overlap and the opening animation gets stuck. Is there a fix?
Report · no verified fixA recent player report describes two rainbow packs overlapping during zoom and a stuck animation. No developer-confirmed solution was found in that thread.
- Record which packs were on screen, the chapter and browser before restarting anything.
- Keep the report separate from older upgrade locks. Deleting saves or buying the full game is not a verified solution.